Day 95: Designing an Accessible User Experience, Part 3
Today's dedicated accessibility time was spent finishing walking through the topic of designing an accessible user experience, per continuation of Part 2.
Things I accomplishedPermalink for "Things I accomplished"
- Continued Deque's "Designing an Accessible User Experience" course. 85% complete.
- Continued reading A Web for Everyone. 8% complete.
What I reviewed todayPermalink for "What I reviewed today"
- Ability + Barrier = Disability;
- Design + Accessibility = Inclusive Design;
- UX for blind: audio-structural experience and interaction;
- JAWS keystrokes (Insert + F3, Insert + Ctrl + R);
- UX for deafblind: tactile-structural text-only;
- UX for deaf: silent-visual;
- Cognitive disabilities
What I learned from itPermalink for "What I learned from it"
It's usually best to keep the number of landmarks to a relatively short list, because part of the point of landmarks is to make it faster and easier to find things. The more landmarks there are, the less they help make things faster or easier
The most unique challenge for deafblindness is multimedia content. Solutions:
- think text-first
- create a simple design
- use semantic structure
- offer control over timing
- use common words/phrases
- apply screen reader techniques
WebVTT is one of the most versatile caption formats because users can set preferences like color, size, and font at system-level, which can trickle to browser-level.
WCAG 2.1 adds in some consideration for cognitive disabilities, but there is so much more to be considered, yet can't be quantified as success criteria. Challenges to understand when considering a variety of traits under the cognitive disabilities category:
- complex concepts
- sarcasm and satire
- self versus others
- problem-solving and critical thinking
- speech and language
- visual perception
Horton & Quesenbery constructed 9 design principles for incorporating accessibility into a website or application:
- people first: designing for differences
- clear purpose: well-defined goals
- solid structure: built to standards
- easy interaction: everything works
- helpful wayfinding: guides users
- clean presentation: supports meaning
- plain language: creates a conversation
- accessible media: supports all senses
- universal usability: creates delight
Best statement of the dayPermalink for "Best statement of the day"
The more you can think in terms of the semantic structure, the more successful you will be at creating a good user experience for screen reader users.